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Video Tutorials

Get Started with Enterprise Dynamics & Pedestrian Dynamics

Enterprise Dynamics Video Tutorials

Get started with Enterprise Dynamics. 

Build your first model

  • Get familiar with Enterprise Dynamics
  • Be able to use the interface: model layout, Library and Run control to build the first model
  • Understand the model is build by dragging atoms into the model

Basic Atom Parameters

  • Basic Atoms
  • Learn how to change the Parameters of an Atom

Product flow: the channel concept

  • Understanding the channel concept
  • Learn how to use it to control the flow of products and information

Analyze results of a simulation run

  • Different techniques to get output from one single run of your model
  • Display and present the results

Analyze results of multiple runs

  • How to collect output from multiple runs
  • The Experiment Wizard

Object Library Atoms

  • Container Assembles
  • Unpack
  • Conveyors

The Transport and Network atoms

  • Transporter atoms
  • Network atoms
  • Advanced Transporter

Understanding and working with labels

  • What are labels?
  • How to use them in your models

Recording movies

  • How to create a video of a simulation run
  • The Movie Creator Atom

Using the Data recorder to collect results

  • The Movie Creator Atom
  • How to collect data of passing products

Working with Tables

  • The Table Atom
  • How to store and query data

Importing and exporting data to Excel

  • The Excel ActiveX Atom
  • Import and Export data to Excel

Pedestrian Dynamics Video Tutorials

Get started with Pedestrian Dynamics. 

Build your first model

  • Draw obstacle and Entry\Exit area elements in the model layout
  • Run the model
  • Adjust when an agent is created in the model

Basic modeling – Drawing elements

  • Use the Draw, Activity, Action and Special toollbars to draw elements in the layout.
  • Work with the drawing modes: Pan, Select and Move
  • Draw elements with different shapes in the layout
  • Work with snap to grid

Building the infrastructure

  • Raise or tilt walkable area elements to create different heights in one Height Layer
  • Use height layers to model multiple floors 
  • Use the layers panel to control the visibility of the height layers
  • Use infrastructural elements such as Stairs, Escalators and moving walks to connect the layers

Working with activity locations

  • Agents enter and exit the model at activity locations
  • Activities (e.g., shopping or buying a ticket) occur at these locations in the layout
  • There are seven types of activity locations, but they function the same, the types simply help specify where certain activities happen
  • The activity time setting determines how long an agent stays, either based on a probability distribution or until triggered to leave

Defining behavior using the Agent input form

  • Get familiar with the Agent input form
  • Define the agent profile
  • Set up activities for the agents
  • Configure activity routes
  • Set up agent generators

Agent activities and routes

  • The activity route is an ordered list of activities such as buying a ticket, check-in and board a train
  • Activities take place at certain type of activity locations drawn in the environment
  • When an activity is defined, a rule needs to be selected how one of the activity locations is chosen

Generating agents

  • The agent generator also assigns an activity route and profile the each of the agents.
  • How the repetitive setting and arrival list can be used to create different arrival patterns.

Simulation runs and performing experiments

  • Define different scenarios, with different run length and model parameters
  • Determine which log files are created

Evaluate output

  • How you can create density and frequency maps
  • How to draw flow counters and plot the flow over time
  • How to create travel time maps
  • How to use the result player to replay the results created by an experiment

Import a geometry

  • Learn how to automatically build your model’s infrastructure from a CAD or CityGML geometry
  • Place a background image in a height layer
  • Use the CAD import tool to generate the infrastructure from your CAD geometry

Background ECM errors

  • Understand what type of routing errors can occur if mistakes are made building the infrastructure
  • What solutions might solve a problem in the routing network

Transportation elements

  • How a time schedule is created for the transport elements
  • How to generate agents based on the schedule of the transport elements
  • How to model the platform in the infrastructure and define the wait activity at the platform
  • How to define the board activities

Stands elements

  • How to draw trapezoid shaped stands that are also necessary to create oval shaped stadiums
  • How do use the different stands elements such as stand portal and stands stairs
  • How to create ingress and egress routes