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ENTERPRISE DYNAMICS VIDEO TUTORIALS

1. BUILD YOUR FIRST MODEL

  •  Get familiar with ED after starting ED for the first time. What do you see?
  •  Be able to use the interface: model layout, Library, and Run control to build the first                  model
  •  Understand the model is built by dragging atoms into the model

2. BASIC ATOM CHANGING THEIR PARAMETERS

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3. PRODUCT FLOW THE CHANNEL CONCEPT

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4. ANALYZE RESULT OF A SIMULATION RUN

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5. ANALYZE RESULTS OF MULTIPLE RUNS

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6. ATOMS CONTAINER ASSEMBLER UNPACK AND CONVEYORS

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7. THE TRANSPORT AND NETWORK ATOMS

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8. UNDERSTANDING AND WORKING WITH LABELS

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9. RECORDING MOVIES

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10. USING THE DATA RECORDER TO COLLECT RESULTS

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11. WORKING WITH TABLES

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12. IMPORTING AND EXPORTING DATA TO EXCEL

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PEDESTRIAN DYNAMICS VIDEO TUTORIALS

1. BUILD YOUR FIRST MODEL

Learn the basic steps to build and run your first Pedestrian Dynamics model

  •  Draw obstacle and Entry\Exit area elements in the model layout
  •  Run the model
  •  Adjust when an agent is created in the model

2. BASIC MODELING – DRAWING ELEMENTS

Get familiar with the model layout interface where you build the infrastructure of your model

  •  Use the Draw, Activity, Action, and Special toolbars to draw elements in the layout
  •  Work with the drawing modes: Pan, Select, and Move
  •  Draw elements with different shapes in the layout
  •  Work with snap to grid

TIP 1: Use Ctrl + Click or Ctrl + Shift + Click to finish drawing an element
TIP 2: Use shortcut keys p (pan), s (select) and m (move) to quickly switch between the drawing modes

3. BUILDING THE INFRASTRUCTURE

Learn how to build an infrastructure with height differences, ramps, and multiple floors

  •  Raise or tilt walkable area elements to create different heights in one Height Layer
  •  Use height layers to model multiple floors
  •  Use the layers panel to control the visibility of the height layers
  •  Use infrastructural elements such as Stairs, Escalators, and moving walks to connect the       layers

Tip 1: Use the “Move to activity layer” button on the Selection toolbar to move an element from one layer to another

4. WORKING WITH ACTIVITY LOCATIONS

Activity locations are used to model areas in the infrastructure that agents visit or possibly spend time at. In this tutorial, you will learn how to use these elements. You will learn that:

  •  Agents enter and exit the model at an activity location
  •  Activities such as hopping or buying a ticket, take place at activity locations drawn in              the layout
  •  The seven different types of activity locations are essentially all the same. The different          types are only used to easily model at what location a specific activity takes place
  •  The activity time property of the location determines how long an agent stays at the              location. This can for example be based on a probability distribution or until the agent is        triggered to leave

Tip: Use the Edit properties tool on the selection toolbar to edit the properties of multiple elements at the same time

5. DEFINING BEHAVIOR USING THE AGENT INPUT FORM

  •  Get familiar with the Agent input form in which you define the agent profile, activities,             activity routes, and agent generators. These settings determine when and how many             agents are created, which routes they can walk through the environment, and with what       walking behavior

6. AGENT ACTIVITIES AND ROUTES

Learn more about how the agent activities and the activity route determine the route an agent will walk in the environment. You will learn that:

  •  The activity route is an ordered list of activities such as buying a ticket, check-in and              boarding a train
  •  Activities take place at specific types of activity locations drawn in the environment
  •  When an activity is defined, a rule needs to be selected on how one of the activity                    locations is chosen

7. GENERATING AGENTS

Learn how to control when and how many agents are released into the model. This is done via the settings of the agent generator. You will get familiar with the different settings of the agent generator form. You will learn that:

  •  The agent generator also assigns an activity route and profiles each of the agents
  •  How the repetitive setting and arrival list can be used to create different arrival patterns

Tip 1: You can create groups of agents at a certain time and use the delay time property of the agent generator to spread the release of agents into the model over a time period

Tip 2: Use the functions mins and hr to convert minutes and hours to seconds

8. SIMULATION RUNS AND PERFORMING EXPERIMENTS

Learn how to use the run controls for test runs of your simulation and set up an experiment using the experiment wizard. An experiment should be run to be able to analyze the result of the simulation. You will learn that the experiment wizard:

  •  Is used to define different scenarios, with different run lengths and model parameters
  •  Is used to determine which log files are created

Tip 1: Use the “Execute this scenario” option to control which scenarios are run when an experiment is started

9. EVALUATE OUTPUT

Learn how to use the run controls for test runs of your simulation and set up an experiment using the experiment wizard. An experiment should be run to be able to analyze the result of the simulation. You will learn that the experiment wizard:

  •  You need to load both the model and the output file created by a run of the experiment          wizard
  •  How you can create density and frequency maps
  •  How to draw flow counters and plot the flow over time
  •  How to create travel time maps
  •  How to use the result player to replay the results created by an experiment

10. IMPORT A GEOMETRY

Learn how to automatically build the infrastructure of your model based on a CAD or CityGML geometry. You will learn how to:

  •  Place a background image in a height layer
  •  Use the CAD import tool to create the infrastructure based on your CAD geometry

Tip 1: Adjust the bounding box of the height layer to import only a part of the CAD geometry
Tip 2: Elements can be (un)locked for movement using the (un) Lock tool on the selection tool bar of the model layout

11. BACKGROUND ECM ERRORS

If mistakes are made while building the infrastructure the yellow errors message box can appear when running the model. The errors occur because agents cannot find a route to their destination using the ECM network. You will get familiar with the ECM network, the automatically build routing network, and learn to:

  •  Understand what type of routing errors can occur if mistakes are made while building            the infrastructure
  •  What solutions might solve a problem in the routing network

Tip 1: Search the routing error number in the Help to find the cause of the error and help you solve the problem.
Tip 2: Display different elements of the ECM network such as the walkable space and the medial axes to help find why a routing error occurs. Check for example if the medial axes have one color.
Tip 3: Test run your simulation with only one or a view agent to check if there are no errors that occur. Otherwise, each agent can cause the same routing error making it more difficult to find each problem.

12. TRANSPORTATION ELEMENTS

The special transport elements and tools can be used to easily build models of stations or a location at which for example a train, bus or ferry arrives according to a time schedule that agents can board or alight. Learn the basic steps to build your first model using the special transportation elements. You will get familiar with the transportation input tool and learn:

How a time schedule is created for the transport elements
How to generate agents based on the schedule of the transport elements
• How to model the platform in the infrastructure and define the wait activity at the platform
• How to define the board and alight activities

13. STANDS ELEMENTS

The special stand elements can be used to easily model a seating area or a large stadium. Learn the basic steps to build your first model using the elements of the special stand. You will learn:

  •  How to draw trapezoid-shaped stands that are also necessary to create oval-shaped           stadiums
  •  How to use the elements of the different stand such as the stand portal and stands stairs
  •  How to create ingress and egress routes

Tip 1: To draw a trapezoid-shaped stands, start at the lower right corner if you were facing the stand and continue drawing in clockwise direction

TRAINING

To get the best start on our extensive and powerful simulation software products
Enterprise Dynamics® and Pedestrian Dynamics®, we recommend you take part in one of our training sessions.

Contact

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